Monthly Archives - April 2018

Game Report China【2018-4-10】

腾讯前不久与位于美国洛杉矶的教育游戏创业公司Age of Learning达成合作,计划面向中国市场推出一批英语学习类应用。两家公司将推出一个叫做ABCmouse的沉浸式英语学习项目,目的是以寓教于乐的方式教中国儿童学习英语。腾讯对ABCmouse项目进行了本地化,包括将其整合到月活跃用户达到7.83亿的即时通信软件QQ和月活跃用户超过10亿的社交网络和内容平台微信中。 三六零科技(下称“360”)今日发布了2017年度财务报告。2017年度360实现营收122.38亿元,同比增长23.56%;扣非净利润为27.52亿元,同比增长269.69%。在游戏方面,360游戏过去一年营收达16.92亿元,同比下降35.25%;营业成本6.01亿元,同比下降32.35%;毛利率64.51%,同比减少1.52个百分点。360将建立360互动娱乐平台,结合360现有的游戏业务、视频业务,进一步开展动漫等新业务,打造互动娱乐新生态。在对现有游戏业务、视频业务进行升级外,将原有游戏业务从单一的平台型业务拓展至游戏研发业务,将游戏与视频的IP进行共享,提升360商业化服务能力,提升用户粘性。   Tencent recently reached a partnership with Age of Learning, an educational game startup based in Los Angeles, and plans to launch English learning applications for the Chinese market. The two companies will launch an immersive English learning project called ABCmouse to teach Chinese children English learning in a fun and entertaining way. China's big technology company "360" released its 2017 annual financial report today. In terms of games, 360 games revenue in the past year reached 1.692 billion [...]

Game Report China【2018-4-3】

历时三年时间,蜗牛数字状告《花千骨》开发商成都天象与发行商爱奇艺两家公司侵权《太极熊猫》一案终于在今天发布一审判决。根据判决书内容,被告成都天象互动科技有限公司、北京爱奇艺科技有限公司构成著作权侵权,法院判定上述两家公司在判决生效之日起三十日内共同在原告苏州蜗牛数字科技股份有限公司认可或经法院指定的全国性报刊上刊登申明,以消除其侵权行为给蜗牛数字带来的不利影响,同时判决上述两家公司赔偿蜗牛数字经济损失3000万元。 SuperData近日发布了2月份的数字游戏市场报告,在三月付费主机游戏、付费PC游戏的数字收入分别同比增长了34%和33%,而移动游戏在上个月的收入则比去年同期增长了4%。根据统计,在今年2月份,《王者荣耀》《QQ飞车》和《梦幻西游》是全球范围全年收入排名前三的移动游戏作品。 A recent domestic Chinese ruling on the infringement of the game industry has drawn attention. The ruling ruled that a game company and a publisher need to sue their game company for compensation of 30 million yuan. This may mean that China's game market will enter the era of high compensation later, and the phenomenon of game plagiarism is expected to decrease. SuperData recently released its digital game market report in February. Digital revenue from paid hosting games and paid [...]